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When starting out with Disney Lorcana, there's a large chance you'll be playing one of the three starter decks. These pre-constructed. 60-card decks are a great way to learn the game and familiarize yourself with many of its mechanics and strategies. The Mickey and Moana starter deck is a Amber/Amethyst deck that's all about powerful combo and dominating your opponent by keeping your hand size healthy.

RELATED: Disney Lorcana: Beginner's Guide

Many of this deck's cards are designed to help you refill your hand and reacquire cards when they get banished, which will allow you to play aggressively. With an abundance of low-cost cards and a variety of win conditions, the Amber/Amethyst deck is the most exciting and unpredictable starter deck to play.

Amber/Amethyst Deck List

Moana of Motonui from Lorcana

Ariel - On Human Legs (x2)

Be Our Guest (x2)

Cinderella - Gentle And Kind (x2)

Control Your Temper (x2)

Dinglehopper (x3)

Dr. Facilier - Agent Provacateur (x1)

Dr. Facilier - Charlatan (x2)

Flotsam - Ursula’s Spy (x1)

Friends On The Other Side (x3)

Hades - Lord of the Underworld (x1)

Hakuna Matata (x2)

Heihei - Boat Snack (x2)

Jafar - Wicked Sorcerer (x2)

Jetsam - Ursula’s Spy (x2)

Magic Broom - Bucket Brigade (x3)

Maleficent - Sorceress (x2)

Maximus - Relentless Pursuer (x2)

Mickey Mouse - True Friend (x3)

Mickey Mouse - Wayward Sorcerer (x1)

Minnie Mouse - Beloved Princess (x3)

Moana - of Motunui (x1)

Olaf - Friendly Snowman (x3)

Part of Your World (x1)

Pascal - Rapunzel’s Companion (x2)

Rafiki - Mysterious Sage (x3)

Stitch - New Dog (x3)

Sven - Official Ice Deliverer (x1)

The Wardrobe - Belle’s Confidant (x3)

Yzma - Alchemist (x2)

In total, this deck has:

  • 47 character cards, 5 actions (four of which are songs), and one items.
  • 49 inkable cards, 11 not-inkable.

Key Cards

Stitch, New Dog by Alex Accorsi

Mickey Mouse, Wayward Sorcerer

mickey mouse wayward sorcerer lorcana

This card works like a miniature Dr. Facilier, Agent Provacateur, allowing you to play Broom cards for cheap and put them back in your hand every time they get banished. The strategy is to keep Mickey alive so that you can play your Magic Broom, Bucket Brigade, use them to Challenge your opponents, and put them right back into your hand to play again on the next turn.

This is a great combo for maintaing board control in the mid-game, and will help you keep your hand healthy while you stall out your opponent. Even having just one Broom to combo with Mickey is valuable, but try to keep Mickey alive until you have a resource to recover him, like Hades, Lord of the Underworld, Part of Your World, or Dr. Facilier, Agent Provacatuer.

Moana, Of Motnui

moana of motunui lorcana

Moana is the core of any Princess deck because she allows you to Ready your other Princesses every time Moana quests, effectively letting your other princesses Quest or Challenge without putting them at risk of getting Challenged back.

Moana has a lot of Princess synergy in this deck, including three copies of Minnie Mouse, Beloved Princess, and two copies of Ariel, On Human Legs, but the only card you really need to get value from Moana is Cinderella, Gentle and Kind. When these two work together, your opponent is forced to take Moana out all at once rather than chip away at her Willpower, which can be difficult to do.

Using Cinderella to heal Moana, herself, and other Princesses, allows you to be aggressive on the board, remove damage, and keep Cinderella safe. Moana's three lore will force your opponent to deal with her, which will buy you more time to build your board and take control of the game.

Dr. Facilier, Agent Provacateur

facilier agent provacateur lorcana

If you can get Dr. Facilier, Agent Provacateur out on turn five by shifting Dr. Facilier, Charlatan, your opponent will have a big problem to deal with. Dr Facilier allows you to be aggressive with your characters without having to worry about running out of cards, because when they get banished they go right back into your hand.

Your opponent will have to think twice about the resources they expend to get rid of your high-value cards, because you'll be able to replay them again on the next turn. One especially potent combo is playing Rafiki, Mysterious Sage while Dr. Facilier is on your board. If you have enough ink, you can play this Rush card multiple times and clean up your opponent's side of the board lickety-split.

Friends On The Other Side

friends on the other side lorcana

Card draw is king in Lorcana, and Friends on the Other Side is one of the best tools in the game. This three-cost song can be sung by most of the characters in the deck, allowing you to keep your ink available to play whatever you happen to draw.

You're going to have to play a lot of cheap characters to keep up with your opponent early in the game, and Friends on the Other Side will help you keep your handed loaded while you wait for your key cards to appear.

Evasives

Jetsam and Pascal from Lorcana

The Ruby/Emerald starter deck is the most Evasive-focused deck of the bunch, but this deck has some great tools as well. Pascal, Rapunzel's Companion is a perfect turn one card that can generate a lot of lore for you if he stays on the board, while Jetsam, Ursula's Spy can Challenge and Banish Pongo, Ol' Rascal and still stay on the board. If you manage to get Flotsom, Ursula's Spy out as well, you'll have a strong Evasive combo that will be hard for your opponent to deal with.

There are no hard removal actions in this deck, so you'll be relying on your characters to control the board. Playing lots of cheap characters will force your opponent to trade, giving you an early lore advantage, while cards like Rafiki, Mysterious Sage, Control Your Temper!, and Heihei, Boat Snack will help you make favorable trades when your opponent adding too many cards to their board.

Your Opening Hand And When To Mulligan

amethyst starting hand lorcana

You can only mulligan (known in Lorcana as 'altering your hand') after your first game in a match. In the first game, you must take whatever opening hand you draw.

When assessing your opening hand for this deck, there are a few things you'll want to keep in mind:

  • Can you play on curve? This deck requires you to place lots of characters and force your opponent to deal with them. Pascal, Rapunzel's Companion is an ideal turn-one card that can get a lot of value if it sticks around for a while, while Dr. Facilier, Charlatan will help you set up for eventually playing Dr. Faciliar, Agent Provacateur. Try to create a starting hand that has a one-cost, two-cost, three-cost, and four-cost character so you can play on curve.
  • Avoid most uninkable cards. You don't want a starting hand full of cards you can't play, so avoid holding on to cards like Hades, Lord of the Underwold and Flotsam, Ursula's Spy. However, keeping a Rafiki, Mysterious Sage can help you make an early swing for board control on turn three.
  • Try and avoid your bigger cards. Moana, of Motunui, Dr. Facilier, Agent Provacateur, and Sven, Official Ice Deliver are powerful cards that can help you win the game, but this deck needs cards you can play every turn. The ink curve for this deck skews low, so lean into that and focus on holding cards you can play early and often.
  • Some cheap cards will be better later on. Dr. Facilier, Charlatan and Magic Broom, Bucket Brigade can be played on turn two, but they're much more valuable once you have Dr. Faclier, Agent Provacateur and Mickey Mouse, Wayward Sorcerer in your hand, respectively. It's not the end of the world if you lose these cards early, and both Hades, Lord of the Underwold and Part Of Your World will allow you to pull them out of your discard pile if you really need them, but consider holding onto these two cards if you have other two-cost cards to play, like Yzma, Alchemist, until you can put the combo together.

Amber/Amethyst Playstyle

mickey and brooms lorcana

The playstyle of this deck is all about overwhelming your opponent with characters to try to outpace them by Questing, then following up with devastating combos that will be costly for your opponent to deal with.

Amber/Amethyst has a variety of tools that help you draw cards and put Banished characters back into your hand, which will enable you to keep a card advantage over your opponent and eventually stall them out. Ideally, your opponent should be chasing after you as you quest each turn, forcing them to use up resources to fight for the board, and making it safer for you to play your high value combos later on.

There are four combos you're looking for anytime you place this deck: Mickey and his Brooms, Moana and the Princesses, Flotsam and Jetsam, and the Dr. Faclier Shift combo. Keep in mind that all of these combos rely on pulling cards you only have one of in the deck, so you won't be able to reliably play all of these combos every game.

These combos are not win conditions in an of themselves, but they will distract your opponent and force them to make difficult decisions with their resources while you continue to build your board turn after turn.

Another characteristic of this deck is its ability to continually refill your hand, which will give you a huge advatage the longer the game goes on. Both Mickey Mouse, Wayward Sorcerer and Dr. Facilier, Agent Provocateur let you put Banished characters back in your hand, which means you can play more aggressively with your characters when they're on the board.

Meanwhile, Hades, Lord of the Underworld and Part of Your World let you dig through your discard pile for a combo piece, or just pull out another Rafiki, Mysterious Sage to ram into your opponent. You also have Friends on the Other Side, one of the best card draw actions in the game, and Yzma, Alchemist, which will help you filter your deck each turn while you look for your combo cards.

This deck can be incredibly frustrating for you opponent as they try to clear your board only to watch your hand fill back up with cards.

Weaknesses

grab your sword lorcana

This deck has very few tools for answering your opponents players, instead relying on a large board that forces your opponent to answer your plays. It's also the most unpredicatable deck to pilot out of the three starter decks, since you only have one copy of most of your most valuable combo cards.

Every game you play will feel like you're playing with a different deck, until you learn to recognize the nuances and most reliable strategies. Because of its large amount of low-Willpower characters, it's also fairly susceptible to removal actions like Grab Your Sword. This is a great deck if you like to play a lot of characters, but it can often feel like your goal is to fill up your board and hope that your opponent can't stop you.

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