In Disney Lorcana, sometimes speed ia ll you need. Your opponent count spend forever setting up the perfect synergies, carefully managing their resources, and working out the perfect combos… only for you to rush in and take the win before they know what hit them.
If you like playing fast and fearlessly, Rush is the keyword you should be paying attention to. You can dive in and get things done without needing to wait for that pesky ink to dry. Quickly, here’s everything you need to know about Rush.
What Is Rush?
Usually, when a character is first played, its ‘ink has not yet dried’. This means you can’t do anything that would require exerting it, such as questing or challenging. The ink is only considered fully dried once that character has been in play since the start of your turn.
Rush ignores that and lets a character challenge the same turn it enters play. Note that Rush only applies to challenging – other ways of exerting, such as singing songs or question, are still bound by the ink drying rule and won’t be available until the start of your next turn.
Rush is a moot point for characters that have been in play for more than one turn. It doesn’t provide any further benefits to that character once its ink has dried, so make the most of it while you have the chance.
How To Use Rush
Rush is the quintessential aggro mechanic. With it, you can maintain constant pressure on your opponent by charging in and challenging their creatures, and then rebuild your board state next turn ready to do it all again.
Timing is important when playing a Rush character. As mentioned, Rush becomes useless after that first turn, so if you’re not willing to charge in and challenge something, don’t bother playing a character with Rush.
In essence, you should see Rush characters similar to removal. Sometimes they’re going to be hellbent and sacrifice themselves to take out an opponent’s character, but it might well be worth it if it puts a real dent in their plans. Don’t be afraid to sacrifice Rush characters.