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Diving into the vibrant world of Baldur's Gate 3, you're set to meet a cast of interesting and colorful characters. Some of them will have goals that align with yours enough that they may choose to join you on your journey along the Sword Coast. These NPCs are called companions.
Unfortunately, however, there is a maximum number of people you can have in your party at once—four, including yourself. This means that to fully explore each companion's unique storyline, you'll need to swap your crew around. Don't worry, the process is super simple, and this guide will show you exactly how to put your favorite companions on your team, and your least favorite ones on the bench.
All About Your Camp
In Baldur's Gate 3, you and your party will have access to a permanent camp where you can sleep through the night.
You'll be able to access your camp from almost anywhere, just by opening the map and choosing the "Camp" option on the right.
Any of your companions who aren't traveling with you can be found here.
You can also store items at your camp. Pick up chests and crates from around the world and place them around for extra storage!
Sending Companions Back To Camp
When you speak to your companions, you'll have the option to tell them "I need you to stay at the camp for a while."
After asking for confirmation, the companion will return to your camp and wait there until you are ready to join up with them again.
Similarly, if you already have four people in your party when you ask a new potential teammate to join you, they'll note that your party is too full for them to join. From here, you'll be able to ask them to return to your camp and wait for you there.
Asking Companions To Join Your Party
If you find yourself missing the company of any companions waiting for you at camp, just head there and talk to them! This will give you the option to ask them to join you on your travels again.
Note that new (and returning) party members will automatically gain enough XP to catch up to the levels you accumulated while adventuring without them, conveniently ensuring that no companion gets left behind, even if you've left them on the bench for a little too long.