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You'll no doubt be making Ability Check after Ability check in Baldur's Gate 3, but what can you do to bolster your chances of succeeding them? Look no further than the trusty Ability Modifier, a number coveted and sought after by many an adventurer. Increasing your modifiers will open doors for you in any dungeon.

RELATED: Baldur's Gate 3: Difficulty Class, ExplainedOf course, it's not so easy as crawling through a dungeon and picking these up. Your chances to increase your modifiers are few and far between, so you'll need to understand what they are exactly and how to make the most of what you have. Your most important decision? What you choose on Day One.

What Is An Ability Modifier?

Ability Scores With Modifiers On Drow Cleric Examination

To begin, an Ability - by itself - is one of the six main scores you'll be using to decide everything about your character's strengths and weaknesses. These Abilties are:

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

On Day One and in the Character Creation, you'll be investing into each of these Abilities with the Point Buy system. Each Ability will always have a modifier, and as your scores increase, their modifiers will also increase for every even level.

This is true of your character, but it is also true for every enemy or creature in the game. Every creature has six Ability Scores with their respective modifiers.

Ability Score

Modifier

Ability Score

Modifier

1

-5

16-17

+3

2-3

-4

18-19

+4

4-5

-3

20-21

+5

6-7

-2

22-23

+6

8-9

-1

24-25

+7

10-11

0

26-27

+8

12-13

+1

28-29

+9

14-15

+2

30

+10

If you want a trick for calculating a modifier without using a table or the game's Examination or Details tool, use the formula and round down where necessary:

(Ability Score - 10) / 2 = Modifier

What Do I Use Ability Modifiers For?

Drow Cleric Uses Animal Handling To Persuade Owlbear Cub

Each of these modifiers affect any rolls made with the Ability Score they are related to. They also affect any skills related to the Ability Score.

For instance, if have a character with a Strength modifier of +2, then you can add that +2 to any rolls made with Strength. This includes Strength saving throws, ability checks, Athletics checks, and attack rolls made with a Strength-based weapon.

Below is a chart of every Ability Score and the skills that are affected by their modifier.

Ability Score

Skill

Strength

Athletics

Dexterity

Acrobatics

Sleight of Hand

Stealth

Constitution

None

Intelligence

Arcana

History

Investigation

Nature

Religion

Wisdom

Animal Handling

Insight

Medicine

Perception

Survival

Charisma

Deception

Intimidation

Performance

Persuasion

NEXT: Baldur's Gate 3: Armor Class, Explained